Star Wars The Rise of Skywalker (2019)

Environment Supervisor

I joined Rise of Skywalker during pre-production and worked with a small team of artists exploring the visual development of some key sequences. This involved using reference material shot on location scouts and taking inspiration from early artwork to create concepts that would later inform the look and execution of locations in the movie.

Once visual development was complete I joined the rest of the production in Jordan to lead a VFX environment team where we would survey the deserts of Wadi Rum using LiDAR scanners, photogrammetry from the ground and by drone and by shooting thousands of reference images alongside main unit. This material allowed the environment team back at ILM to faithfully recreate and augment live action elements shot in Jordan to create the desert planet Pasaana. 

Once into post production, I lead the VFX environment work on the show, deciding overall methodology and workflows and supervising a team of artists at ILM's San Francisco studio as well as working closely with supervisors at the other studio sites to provide support and advise on approach and shot execution. In addition I also worked directly on sequence set up and shots, working with the SF team on the Exegol battle sequence as well as completing environments for several shots in the Kijimi destruction and light skipping sequences.

The following images are from shots that featured in promotional trailers. I will add more once Rise of Skywalker is available on streaming platforms. 

The planet Kijimi is destroyed from space. For this shot I created the 3D environment and matte painted background which was then handed to FX for massive destruction!

The third act battle takes place in the skies above Exegol. A large scale environment was created and art directed for specific story points in the sequence. For example the lighting and sky begins to change to a more optimistic tone as the resistance fleet arrives. I created the environment for this, and several other key moments in the sequence. 

Rey prepares for a duel in the sands of Pasaana. For this shot I replaced the desert ground seen in the plate to create something that looked untouched. I enjoy the challenge of invisible effects work such as this, where the goal is to create a seamless blend with the plate whilst keeping the detail and integrity of the plate photography. 

© andrewproctor/respective movie studios