This is a compilation of the visual effects work I have completed during my time at Industrial Light & Magic. I have only included shots where I made a significant contribution. Typically I have done most if not all of the environment work seen.
Additional notes are given below which breakdown what I did for each shot. There is also the PORTFOLIO section of this site which details my contribution to each of the projects I've worked on beyond final shot work.
Star Wars - The Rise of Skywalker
Environment Supervisor
Luke and Leia Training Sequence
Live action plate augmentation with foreground, mid-ground
and background jungle vegetation.
Star Wars - The Rise of Skywalker
Environment Supervisor
Kijimi Destruction
Full 3D environment, modelled, textured and lit then sent to FX
for destruction.
Star Wars - The Rise of Skywalker
Environment Supervisor
Exegol Battle
The Exegol environment was created using a library of various vdb
cloud and atmospheric elements. These were art directed per
shot and combined with digital matte paint skies and lighting strikes
from below Exegol's surface.
Transformers - The Last Knight
Generalist Supervisor
Cybertron Shots
Cybertron modelling and kitbash, texturing, shading, lighting and atmospherics. Space environments created as 2.5D matte paintings.
Teenage Mutant Ninja Turtles - Out of the Shadows
Generalist Supervisor
Chrysler Building
3D modelling, texturing, shading and lighting of high resolution asset used for the opening shot of the movie.
Cloud Atlas
Digital Matte Artist
Speeder chase
Environment modelling (includes detailing existing assets) texturing, shading, lighting and digital matte painting.
Jurassic World
Generalist Supervisor
Park Gate Shot
Plate augmentation with 3D trees, vegetation and 2.5D matte painting. Monorail and track modelling, texturing, shading and lighting.
Lone Ranger
Lead Digital Matte Artist
Third Act Train Chase Shots
Environment modelling, texturing, shading, lighting and digital matte paintings. Trees were created using Speedtree.
Star Wars - The Rise of Skywalker
Environment Supervisor
Light Speed Skip Mirror City
Environment modelling, texturing, shading, lighting and digital matte painting.
Jurassic World - Fallen Kingdom
Generalist Lead Artist
Containment Unit
Screen upper right area of the shot is plate, the rest is a full 3D environment extension.
The Avengers
Lead Digital Matte Artist
Park Avenue Overpass
Environment set up, projection mapping and 2.5D digital matte painting.
Teenage Mutant Ninja Turtles - Out of the Shadows
Generalist Supervisor
Metlife Building
Metlife Building modelling, texturing, shading and lighting.
Transformers - Dark of the Moon
Digital Matte Artist
Chicago Flight
Location photography and 2.5D projected matte painting.
Star Wars - The Last Jedi
Generalist Artist
Canto Bight Landscape
Full 3D environment modelling, texturing, shading and
lighting (trees were from a library) plus background digital
matte painting.
Rango
Environment Supervisor
Desert Shots
Environment modelling, texturing, shading and digital matte painting. Cacti and shrubs were from a model library.
Rango
Environment Supervisor
Night Dune Shots
Environment modelling, texturing, shading, lighting and 2.5D digital matte painting.
Jurassic World
Generalist Supervisor
Aviary Interior
Environment modelling, texturing, shading, lighting and digital matte painting. Plants and trees were created using Speedtree.