This is a compilation of the visual effects work I have completed during my time at Industrial Light & Magic. I have only included shots where I made a significant contribution. Typically I have done most if not all of the environment work seen.

 

Additional notes are given below which breakdown what I did for each shot. There is also the PORTFOLIO section of this site which  details my contribution to each of the projects I've worked on beyond final shot work. 

Star Wars - The Rise of Skywalker

Environment Supervisor

Luke and Leia Training Sequence

Live action plate augmentation with foreground, mid-ground

and background jungle vegetation.

Star Wars - The Rise of Skywalker

Environment Supervisor

Kijimi Destruction

Full 3D environment, modelled, textured and lit then sent to FX

for destruction

Star Wars - The Rise of Skywalker

Environment Supervisor

Exegol Battle

The environment assets were set up Lead Artist Votch Levi.

These elements were then modified and art directed for

each shot to create custom cloud atmospherics and skies,

which were then lit both by an eerie sunlight and lightning

strikes from Exegol's surface

Transformers - The Last Knight

Generalist Supervisor

Cybertron Shots

Cybertron modelling and assembly (partially using pre-made assets) texturing, shading, lighting and atmospherics. Space environment created as a 2.5D matte painting.

Teenage Mutant Ninja Turtles - Out of the Shadows

Generalist Supervisor

Chrysler Building

3D modelling, texturing, shading and lighting of high resolution asset used for the opening shot of the movie.

Cloud Atlas

Digital Matte Artist

Speeder chase

Environment modelling (includes detailing existing assets) texturing, shading,  lighting and digital matte painting.

Jurassic World

Generalist Supervisor

Park Gate Shot

Plate augmentation with 3D trees, vegetation and 2.5D matte painting. Monorail and track modelling, texturing, shading and lighting. 

Lone Ranger

Lead Digital Matte Artist

Third Act Train Chase Shots

Environment modelling, texturing, shading, lighting and digital matte paintings. Trees were created using Speedtree. 

Star Wars - The Rise of Skywalker

Environment Supervisor

Light Speed Skip Mirror City

Environment modelling, texturing, shading, lighting and digital matte painting.

Jurassic World - Fallen Kingdom

Generalist Lead Artist

Containment Unit

Screen upper right area of the shot is plate, the rest is a full 3D environment  extension. 

The Avengers

Lead Digital Matte Artist

Park Avenue Overpass

Environment set up, projection mapping and 2.5D digital matte painting. 

Teenage Mutant Ninja Turtles - Out of the Shadows

Generalist Supervisor

Metlife Building

Metlife Building modelling, texturing, shading and lighting.

Transformers - Dark of the Moon

Digital Matte Artist

Chicago Flight

Location photography and 2.5D projected matte painting.

Star Wars - The Last Jedi

Generalist Artist

Canto Bight Landscape

Full 3D environment modelling, texturing, shading and

lighting (trees were from a library) plus background digital

matte painting.

Rango

Environment Supervisor

Desert Shots

Environment modelling, texturing, shading and digital matte painting. Cacti and shrubs were from a model library.

Rango

Environment Supervisor

Night Dune Shots

Environment modelling, texturing, shading, lighting and 2.5D digital matte painting.

Jurassic World

Generalist Supervisor

Aviary Interior

Environment modelling, texturing, shading, lighting and digital matte painting. Plants and trees were created using Speedtree.

© andrewproctor/respective movie studios