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Los Angeles, CA |

Summary :


I have worked in the computer graphics industry for over 25 years as an artist, lead and supervisor. Having started in the games industry I have since worked in TV animation, commercials, feature animation, feature film visual effects and virtual production.


My roles have varied from being an Art Director, CG Supervisor, Generalist & Environment Supervisor and Virtual Art Department Supervisor. However my duties have always remained focused on leading teams of artists successfully in order to produce the highest caliber of work achievable. The computer graphics industry is vast and I am proud to be a part of it. I have a keen interest in the state of the art and constantly develop my skills by learning new tools and workflows to ensure I am delivering my best. 

I am a dedicated professional, artist and collaborator and strive to ensure the successful delivery of projects by employing creative problem solving, strong team leadership and an experienced eye for making content look believable and beautiful. I thrive in challenging environments and love collaborating with like minded professionals.

Professional Experience :

Industrial Light & Magic   January 2009 - Present

Virtual Art Department Supervisor & LED Content Supervisor

The Virtual Art Department (VAD) is the Virtual Production creative hub that connects concept art, set construction & decoration, LED content creation, as well as cinematography and virtual blocking/staging.


As a VAD Supervisor I work closely with the key creatives on a show to develop sets in Unreal Engine that establish the design and aesthetic intent, as well as help inform departments downstream how the environments  will be executed both on the physical stage and in the virtual LED content. 

As a LED Volume Content Supervisor I lead a team of artists responsible for taking the VAD sets and developing them further so they have the level of detail and visual complexity required for in-camera finals,  as well as being performant and flexible enough to be shot in real-time. 

Generalist & Environment Supervisor

As a Generalist and Environment Supervisor my role is to lead the team responsible for creating environments, digital matte paintings and challenging sequences or shots that call for innovative techniques being used outside of the main production pipeline. My main areas of responsibility on a project are :

  • Decide on and implement workflows and methodology, cast artists accordingly and support the environment team in order to ensure successful delivery of visuals which are of the highest quality possible -  whilst also responding to the day to day challenges of producing feature film VFX for stellar clients who demand perfection

  • Create Visual Development pieces to help the client find the look of a sequence and highlight any technical challenges that may be faced

  • Set up sequences, establish best practices and execute shot work. Also providing paint-over concepts when challenging shots require extra attention

Aardman Animations   May 2002 - November 2008

CG Supervisor & Art Director

Worked on TV commercials, long form TV series, short films and animated features. My role was as a CG Supervisor and Artist Manager in the CG department, and Art Director of commercials and an animated TV series. I also served as Visual Development Artist on several animated feature projects.  

In 2005 I spent 6 months at DreamWorks Animation, Glendale to work on Flushed Away - Aardman's first CG feature. During my time there I was part of the pre-production visual development team and once production started I worked as a CG model artist.


British Broadcasting Corporation (BBC)   April 2001 - May 2002

3D Artist/Animator

In 2001 I joined the BBC's Charactershop, a small team of artists and animators responsible for creating stings, tv series and short films. During my time there I was a lead artist on a Annecy Award winning film.


Revolution Software Ltd   January 1998 - April 2001

Lead Artist 

My role at Revolution was to create pre-rendered environments for adventure games and create fully animated cut sequences. During my time there I worked on two published titles.


Feature Film & Episodic Credits :

  • Skeleton Crew (2024) - Virtual Art Dept Supervisor & Environment Supervisor (post production)

  • The Mandalorian Season 3 (2023) - Virtual Art Dept Supervisor & Unreal Engine LED Content Supervisor

  • Thor: Love & Thunder (2022) - Stagecraft LED Content Artist

  • The Batman (2022) - Lead Artist

  • The Book of Boba Fett (2021) - Virtual Art Dept Supervisor

  • Star Wars The Rise of Skywalker (2019) - Environment Supervisor

  • Jurassic World Fallen Kingdom (2018) - Lead Generalist Artist

  • Skyscraper (2018) - Lead Generalist Artist

  • Thor: Ragnarok (2017) - Generalist Artist

  • Star Wars The Last Jedi (2017) - Generalist Artist

  • Transformers The Last Knight (2017) - Generalist Supervisor, Location Photography Lead

  • Teenage Mutant Ninja Turtles II (2016) - Generalist Supervisor, Location Photography Lead

  • Jurassic World (2015) - Generalist Supervisor

  • Transformers Age of Extinction (2014) - Generalist Supervisor, Location Photography Lead

  • The Lone Ranger (2013) - Lead Digital Matte Paint Artist

  • Now You See Me (2013) - Digital Matte Paint Supervisor

  • Cloud Atlas (2012) - Digital Matte Paint Artist

  • Avengers (2012) - Lead Digital Matte Paint Artist & Location Photography Lead

  • Transformers Dark of the Moon (2011) - Digital Matte Paint Artist & Location Photographer

  • Rango (2011) - Environment Supervisor

  • Flushed Away (2006) - Visual Development & 3D artist


Published Work :


Real-time VR :

  • Vader Immortal Ep 1 (2019) - Generalist Artist



Games :

  • In Cold Blood (PS, PC - 2000) - Lead Artist

  • Road to El Dorado (PS, PC, GBC - 2001) - Lead Artist



Awards :

VES Award - Outstanding Created Environment in a Live Action Feature Motion Picture  (February 2013)

Award given to myself and three other artists for our work on The Avengers - Midtown Manhattan

The Visual Effects Society

International Animated Film Festival Award - Best Animated Sequence in the Commissioned Films (June 2002)

Award given to myself and four other artists for our 2002 British Animated Awards opening film

Annecy International Animated Film Festival


Software & Tools Experience :


  • Unreal


  • Maya 

  • 3D studioMAX & Vray

  • ZBrush 

  • Substance Painter


  • Photoshop

  • Lightroom

  • ProCreate


  • Nuke

  • After Effects

  • DaVinci Resolve

Asset Management

  • Perforce

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