Andy Proctor • Los Angeles, CA • hello@andrewproctor.com
3D Generalist and Virtual Art Department Supervisor with over 15 years of experience delivering photorealistic environments for feature film and episodic television - including real-time virtual production content.
Specialized in leading high-performing teams, creative problem solving and defining workflows to ensure the successful execution of complex visual effects and virtual production projects for high-profile clients who demand the best!
Industrial Light & Magic
Virtual Art Department Supervisor / Generalist Supervisor 2009 – Present
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Supervise cross-disciplinary teams delivering real-time environments for LED volume content on major feature film and episodic projects
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Work closely with key creative stakeholders taking environments from concept, through visual development before final delivery to the stage team - ensuring the content fulfills the creative brief and performs within the technical constraints of a real-time virtual production shoot
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Responsible for supervising artist teams delivering final-shot environment work and digital matte paintings for post production visual effects
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Work alongside other department supervisors, production and VFX Supervisors to develop efficient workflows, identify potential bottlenecks, maintain consistency across sequences and ensure the environments supported the overall narrative.
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Mentor and develop artists in the team, build team confidence and morale with example-led leadership and develop best practices for successful execution of shots
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Explore cutting edge technology, including AI workflows to ensure the VFX environment work is always state of the art
Aardman Animations
CG Supervisor / Art Director 2002 – 2008
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Led CG teams across commercials, TV series, and animated feature development
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Worked closely with directors and production designers to establish and explore the visual style of both characters and environments for animated feature projects
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Created pitch pieces to communicate creative intent to clients and help get work awarded to the studio
Key Projects
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The Mandalorian & Grogu (2026) - LED Content Supervisor, VFX Environment Supervisor
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Skeleton Crew (2024) - Virtual Art Dept Supervisor, VFX Environment Supervisor
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The Mandalorian Season 3 (2023) - Virtual Art Dept Supervisor, Unreal Engine LED Content Supervisor
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The Book of Boba Fett (2021) - Virtual Art Dept Supervisor
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Star Wars The Rise of Skywalker (2019) - Environment Supervisor
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Jurassic World Fallen Kingdom (2018) - Lead Generalist Artist
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Transformers The Last Knight (2017) - Generalist Supervisor, Location Photography Lead
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Teenage Mutant Ninja Turtles II (2016) - Generalist Supervisor, Location Photography Lead
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Jurassic World (2015) - Generalist Supervisor
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Transformers Age of Extinction (2014) - Generalist Supervisor, Location Photography Lead
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Avengers (2012) - Lead Digital Matte Paint Artist, Location Photography Lead
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Rango (2011) - Environment Supervisor
Skills & Tools
Real-Time / Game Engines
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Unreal Engine (Real-Time Art Direction, Virtual Production, LED workflows)
3D
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Maya, 3ds Max, ZBrush, V-Ray, Substance Painter
2D / Look Dev
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Photoshop, Procreate
Compositing / Finishing
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Nuke, After Effects, DaVinci Resolve
Awards & Publications
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VES Award – Outstanding Created Environment (The Avengers)
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Skeleton Crew Real-Time VFX article (2025) READ IT HERE!
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Sci-Fi Megastructures (2022)
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Experience Points (2021) READ IT HERE!



