Los Angeles, CA  | (415) 717-0211 | hello@andrewproctor.com

Summary :

 

I have worked in the computer graphics industry for over 20 years as an artist, lead and supervisor. Having started in the games industry I have since worked in TV animation, commercials, feature animation, feature film visual effects and - most recently, virtual production.

 

My roles have varied from being an Art Director, CG Supervisor, Generalist & Environment Supervisor and Virtual Art Department Supervisor. However my duties have always remained focused on leading teams of artists successfully in order to produce the highest caliber of work achievable. The computer graphics industry is vast and I am proud to be a part of it. I have a keen interest in the state of the art and constantly develop my skills by learning new tools and workflows to ensure I am delivering my best. 

I am a dedicated professional, artist and collaborator and strive to ensure the successful delivery of projects by employing creative problem solving, strong team leadership and an experienced eye for making content look believable and beautiful. I thrive in challenging environments and love collaborating with like minded professionals.

Software & Tools Experience :

Real-time

  • Unreal

3D 

  • Maya 

  • 3D studioMAX & Vray

  • Clarisse

  • ZBrush & Keyshot

  • Substance Painter 

  • SpeedTree

2D

  • Photoshop

  • Lightroom

  • ProCreate

Compositing/Editing

  • Nuke

  • After Effects

  • DaVinci Resolve

Asset Management

  • Perforce

Professional Experience :

Industrial Light & Magic   January 2009 - Present

StageCraft Virtual Art Department Supervisor

The Virtual Art Department (VAD) is the Virtual Production creative hub that connects concept art, set construction & decoration, LED content creation, as well as lighting and virtual blocking/staging.

 

As a VAD Supervisor I supervise a team of artists creating real-time environments that help establish the overall look as well as informing how they will be realized in both the physical and virtual worlds. 

Generalist & Environment Supervisor

As a Generalist and Environment Supervisor my role is to lead the team responsible for creating environments, digital matte paintings and challenging sequences or shots that call for innovative techniques being used outside of the main production pipeline. My main areas of responsibility on a project are :

  • Decide on and implement workflows and methodology, cast artists accordingly and support the environment team in order to ensure successful delivery of visuals which are of the highest caliber possible -  whilst also responding to the day to day challenges of producing feature film VFX for stellar clients who demand perfection

  • Create Visual Development pieces to help the client find the look of a sequence and highlight any technical challenges that may be faced

  • Set up sequences, establish best practices and execute shot work. Also providing paint over concepts and on the box work when challenging shots require extra attention

Lead Location Photographer

The Lead Location Photographer role involves planning and executing stills shoots in order to gather material for photogrammetry, virtual backgrounds, panoramic cycloramas, on set reference and textures. A typical shoot will involve identifying suitable locations, scouting, working with the client, locations department, grips and gaffers and supervising the photography team to ensure a successful shoot.

 

I have shot in major cities and different countries across the globe, using building rooftops, 100ft man lifts, helicopters and drones.

Aardman Animations   May 2002 - November 2008

CG Supervisor & Art Director

Worked on TV commercials, long form TV series, short films and animated features. My role was as a CG Supervisor and Artist Manager in the CG department, and Art Director of commercials and an animated TV series. I also served as Visual Development Artist on several animated feature projects.  

In 2005 I spent 6 months at DreamWorks Animation, Glendale to work on Flushed Away - Aardman's first CG feature. During my time there I was part of the pre-production visual development team and once production started I worked as a CG model artist.

British Broadcasting Corporation (BBC)   April 2001 - May 2002

3D Artist/Animator

In 2001 I joined the BBC's Charactershop, a small team of artists and animators responsible for creating stings, tv series and short films. During my time there I was a lead artist on a Annecy Award winning film.

Revolution Software Ltd   January 1998 - April 2001

Lead Artist 

My role at Revolution was to create pre-rendered environments for adventure games and create fully animated cut sequences. During my time there I worked on two published titles.

Feature Film Credits :

  • Star Wars The Rise of Skywalker (2019) - Environment Supervisor

  • Jurassic World Fallen kingdom (2018) - Lead Generalist Artist

  • Skyscraper (2018) - Lead Generalist Artist

  • Thor: Ragnarok (2017) - Generalist Artist

  • Star Wars The Last Jedi (2017) - Generalist Artist

  • Transformers The Last Knight (2017) - Generalist Supervisor, Location Photography Lead

  • Teenage Mutant Ninja Turtles II (2016) - Generalist Supervisor, Location Photography Lead

  • Jurassic World (2015) - Generalist Supervisor

  • Transformers Age of Extinction (2014) - Generalist Supervisor, Location Photography Lead

  • The Lone Ranger (2013) - Lead Digital Matte Paint Artist

  • Now You See Me (2013) - Digital Matte Paint Supervisor

  • Cloud Atlas (2012) - Digital Matte Paint Artist

  • Avengers (2012) - Lead Digital Matte Paint Artist & Location Photography Lead

  • Transformers Dark of the Moon (2011) - Digital Matte Paint Artist & Location Photographer

  • Rango (2011) - Environment Supervisor

  • Flushed Away (2006) - Visual Development & 3D artist

Realtime VR :

  • Vader Immortal Ep 1 (2019) - Generalist Artist

Games :

  • In Cold Blood (PS, PC - 2000) - Lead Artist

  • Road to El Dorado (PS, PC, GBC - 2001) - Lead Artist

Published Work :

  • The Book of Conversations (2009)

 

Awards :

VES Award - Outstanding Created Environment in a Live Action Feature Motion Picture  (February 2013)

Award given to myself and three other artists for our work on The Avengers - Midtown Manhattan

The Visual Effects Society

International Animated Film Festival Award - Best Animated Sequence in the Commissioned Films (June 2002)

Award given to myself and four other artists for our 2002 British Animated Awards opening film

Annecy International Animated Film Festival

contact : hello@andrewproctor.com

© andrewproctor/respective movie studios