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Andy Proctor • Los Angeles, CA • hello@andrewproctor.com 


3D Generalist and Virtual Art Department Supervisor with over 15 years of experience delivering photorealistic environments for feature film and episodic television - including real-time virtual production content. 

 

Specialized in leading high-performing teams, creative problem solving and defining workflows to ensure the successful execution of complex visual effects and virtual production projects for high-profile clients who demand the best!

 

 

Industrial Light & Magic

Virtual Art Department Supervisor / Generalist Supervisor 2009 – Present

  • Supervise cross-disciplinary teams delivering real-time environments for LED volume content on major feature film and episodic projects 

  • Work closely with key creative stakeholders taking environments from concept, through visual development before final delivery to the stage team - ensuring the content fulfills the creative brief and performs within the technical constraints of a real-time virtual production shoot 

  • Responsible for supervising artist teams delivering  final-shot environment work and digital matte paintings for post production visual effects

  • Work alongside other department supervisors, production and VFX Supervisors to develop efficient workflows, identify potential bottlenecks, maintain consistency across sequences and ensure the environments supported the overall narrative. 

  • Mentor and develop artists in the team, build team confidence and morale with example-led leadership and develop best practices for successful execution of shots

  • Explore cutting edge technology, including AI workflows to ensure the VFX environment work is always state of the art

 

Aardman Animations

CG Supervisor / Art Director 2002 – 2008

  • Led CG teams across commercials, TV series, and animated feature development

  • Worked closely with directors and production designers to establish and explore the visual style of both characters and environments for animated feature projects

  • Created pitch pieces to communicate creative intent to clients and help get work awarded to the studio

 

 

Key Projects

  • The Mandalorian & Grogu (2026) - LED Content Supervisor, VFX Environment Supervisor

  • Skeleton Crew (2024) - Virtual Art Dept Supervisor, VFX Environment Supervisor 

  • The Mandalorian Season 3 (2023) - Virtual Art Dept Supervisor, Unreal Engine LED Content Supervisor

  • The Book of Boba Fett (2021) - Virtual Art Dept Supervisor

  • Star Wars The Rise of Skywalker (2019) - Environment Supervisor

  • Jurassic World Fallen Kingdom (2018) - Lead Generalist Artist

  • Transformers The Last Knight (2017) - Generalist Supervisor, Location Photography Lead

  • Teenage Mutant Ninja Turtles II (2016) - Generalist Supervisor, Location Photography Lead

  • Jurassic World (2015) - Generalist Supervisor

  • Transformers Age of Extinction (2014) - Generalist Supervisor, Location Photography Lead

  • Avengers (2012) - Lead Digital Matte Paint Artist, Location Photography Lead

  • Rango (2011) - Environment Supervisor

 

 

Skills & Tools

 

​Real-Time / Game Engines

  • Unreal Engine (Real-Time Art Direction, Virtual Production, LED workflows)

 

3D

  • Maya, 3ds Max, ZBrush, V-Ray, Substance Painter

 

2D / Look Dev

  • Photoshop, Procreate

 

Compositing / Finishing

  • Nuke, After Effects, DaVinci Resolve

 

 

Awards & Publications

  • VES Award – Outstanding Created Environment (The Avengers)

  • Skeleton Crew Real-Time VFX article (2025) READ IT HERE!

  • Sci-Fi Megastructures (2022)

  • Experience Points (2021) READ IT HERE!

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