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The Mandalorian Season 3 (2023)

Virtual Art Dept Supervisor & UE Content Supervisor

As a Virtual Art Department (VAD) Supervisor on the show, my role was to work closely with production designers Andrew Jones and Doug Chiang to help realise their designs as full 3D, real-time environments. Using Unreal Engine, the VAD creates the numerous environments that are then developed as LED Volume sets. The VAD process involves scouting in VR to faciliate interactive design sessions for all the key creatives on the show, including episode directors, show runners and the director of photography. 

During the VAD pre-production phase I also worked on the virtual art direction for the many Mandalore Surface Volume sets, creating large scale, fully detailed real-time environments and 2.5D digital matte paintings that were then used as a solid foundation and visual target for the LED content creation process.

Once the VAD had wrapped my role transitioned into being on set as a Unreal Engine Content Supervisor. Working closely with the Production Designer, DPs and VFX Supervisor, my role was to supervise a team of artists and tech artists and further develop loads created during the VAD phase and make sure they had sufficient visual fidelity and were optimized so they could be shot during principal photography on the LED Volume stage.  

The first image below shows one of the Mandalore Surface sets I created in the VAD. The following images then show the final LED Volume versions of the environments which were developed by the content creation team.

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