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Santa Carla Skateshop

Unreal Engine 4 Personal Project

The Santa Carla Skateshop was born out of a desire to learn the Unreal Engine 4 editor. I wanted to produce something that would allow me to explore creating low resolution models with normal mapped detail, pbr shading as well as use light baking, atmospherics and post production/screen space techniques. The goal was to create an immersive, atmospheric environment in an art directed style that complements my 2D illustration work.

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I originally chose to create a skateshop as it would allow me to heavily re-use a few modular assets and produce an end result quickly - since the main aim was to learn the software. However the skateshop quickly became a passion project where I created dozens of bespoke assets, 2D graphic elements and over fifty unique skateboard designs. 

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Experience Points Magazine recently did an interview with me about the Skateshop. Check out the article HERE

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