Santa Carla Skateshop

Unreal Engine 4 Personal Project

The Santa Carla Skateshop was born out of a desire to learn the Unreal Engine 4 editor. I wanted to produce something that would allow me to explore creating low resolution models with normal mapped detail, pbr shading as well as use light baking, atmospherics and post production/screen space techniques. The goal was to create an immersive, atmospheric environment in an art directed style that complements my 2D illustration work.

I originally chose to create a skateshop as is would allow me to heavily re-use a few modular assets and produce an end result quickly - since the main aim was to learn the software. However the skateshop quickly became a passion project where I created dozens of bespoke assets, 2D graphic elements and over fifty unique skateboard designs. 

For high resolution images and breakdowns please check out my Artstation gallery HERE 

 

Renders of individual model assets can be found HERE

© andrewproctor/respective movie studios